
Precision Distance
Game Play & Rules
How far can you fly? Precision meets power -- land it long, land it clean.
Objective
K9 Frisbee Precision Distance challenges Teams to make progressively longer and more accurate throws and catches.
Starting from a designated distance, Teams aim to complete a catch in the End Zone, moving back in 5- or 10-yard increments. A Team that records three consecutive misses strikes out and is eliminated. Play continues until one Team is left standing. Longest successful distance wins.
Field Setup
- Standard K9 Frisbee Toss & Fetch field (50 yards long) is used
- The5-Point Zone from standard League play becomes the End Zone target
- Throwing lines are marked at set intervals (e.g., 10, 15, 20, 25 yards, etc.)
- Distance intervals may increase in 5- or 10-yard increments, as determined by the Captain or event organizer
- Clubs determine throwing direction for all Teams
Game Format
- Each Team may take up to 3 attempts per distance
- A free start, where the dog begins down field before the disc is thrown, is allowed but the disc must be thrown before the dog reaches the End Zone.
- A valid catch in the End Zone allows a Team to progress to the next distance
- Three consecutive misses = Strike Out; longest completed distance is recorded
- Teams may pass on any distance but cannot return to it once skipped
- There is no fixed time limit per throw, but organizers may impose a pacing clock
- Each Team is allowed one Mulligan (a 4th attempt at a distance) per competition.
- After completing a catch, a Team may immediately move to a longer zone and continue playing, or they can break and move back into the line-up.
- Teams continue to progress until eliminated

Scoring
- A successful End Zone Catch is marked with an “O”
- A miss or foot fault is marked with an “X”
- Final score is the longest distance at which a valid End Zone Catch was made
- Tiebreakers(in order):
- Fewest misses at the tied distance
- Fewest total attempts to reach the tied distance
Skill Focus
Precision Distance builds:
- Throwing distance and disc control
- Strategic decision-making under pressure
- Dog’s ability to track and catch discs at extended ranges
- Timing and positioning from multiple distances
✅ Rules Summary
- Played on standard Toss & Fetch field
- Begin at 10 yards, progressing in 5- or 10-yard increments
- 3 attempts per distance
- 3 consecutive misses = Strike Out
- May pass on any distance (misses carry over if applicable)
- 1 disc in play; must reset after each throw
- Handler must release behind throwing line
- Dog must be fully across End Zone line and in bounds for catch to count
- Mulligan: 1 extra attempt allowed once per Team
- Longest successful distance determines placement
🔄 Exceptions to League Rules
- Dogs may be restrained or start free
- Dogs may cross the line before the throw (free start), but the disc must be released before the dog reaches the End Zone
- Handlers may reset before throwing
- Teams may switch discs between throws, but only one disc may be downfield at a time
- In absence of painted field lines, a leash or marker may be used as the throwing line
Strategy Tips
- Choose your starting distance based on confidence -- no need to start at 10 yards
- Use your Mulligan wisely at a distance you’re confident you can clear
- Practice footwork to avoid foot faults -- they count as misses
- Longer throws demand more time and control -- take a breath and set your shot
- Passing lower distances can save a dog's energy -- but increases pressure