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Precision Distance
Game Play & Rules

How far can you fly? Precision meets power -- land it long, land it clean.

Objective

K9 Frisbee Precision Distance challenges Teams to make progressively longer and more accurate throws and catches.

Starting from a designated distance, Teams aim to complete a catch in the End Zone, moving back in 5- or 10-yard increments. A Team that records three consecutive misses strikes out and is eliminated. Play continues until one Team is left standing. Longest successful distance wins.

Field Setup

  • Standard K9 Frisbee Toss & Fetch field (50 yards long) is used
  • The5-Point Zone from standard League play becomes the End Zone target
  • Throwing lines are marked at set intervals (e.g., 10, 15, 20, 25 yards, etc.)
  • Distance intervals may increase in 5- or 10-yard increments, as determined by the Captain or event organizer
  • Clubs determine throwing direction for all Teams

Game Format

  • Each Team may take up to 3 attempts per distance
  • A free start, where the dog begins down field before the disc is thrown, is allowed but the disc must be thrown before the dog reaches the End Zone.
  • A valid catch in the End Zone allows a Team to progress to the next distance
  • Three consecutive misses = Strike Out; longest completed distance is recorded
  • Teams may pass on any distance but cannot return to it once skipped
  • There is no fixed time limit per throw, but organizers may impose a pacing clock
  • Each Team is allowed one Mulligan (a 4th attempt at a distance) per competition.
  • After completing a catch, a Team may immediately move to a longer zone and continue playing, or they can break and move back into the line-up.
  • Teams continue to progress until eliminated


Scoring

  • A successful End Zone Catch is marked with an “O”
  • A miss or foot fault is marked with an “X”
  • Final score is the longest distance at which a valid End Zone Catch was made
  • Tiebreakers(in order):
    1. Fewest misses at the tied distance
    2. Fewest total attempts to reach the tied distance

Skill Focus

Precision Distance builds:

  • Throwing distance and disc control
  • Strategic decision-making under pressure
  • Dog’s ability to track and catch discs at extended ranges
  • Timing and positioning from multiple distances

✅ Rules Summary

  • Played on standard Toss & Fetch field
  • Begin at 10 yards, progressing in 5- or 10-yard increments
  • 3 attempts per distance
  • 3 consecutive misses = Strike Out
  • May pass on any distance (misses carry over if applicable)
  • 1 disc in play; must reset after each throw
  • Handler must release behind throwing line
  • Dog must be fully across End Zone line and in bounds for catch to count
  • Mulligan: 1 extra attempt allowed once per Team
  • Longest successful distance determines placement

 

🔄 Exceptions to League Rules

  • Dogs may be restrained or start free
  • Dogs may cross the line before the throw (free start), but the disc must be released before the dog reaches the End Zone
  • Handlers may reset before throwing
  • Teams may switch discs between throws, but only one disc may be downfield at a time
  • In absence of painted field lines, a leash or marker may be used as the throwing line

Strategy Tips

  • Choose your starting distance based on confidence -- no need to start at 10 yards
  • Use your Mulligan wisely at a distance you’re confident you can clear
  • Practice footwork to avoid foot faults -- they count as misses
  • Longer throws demand more time and control -- take a breath and set your shot
  • Passing lower distances can save a dog's energy -- but increases pressure